Scene Editor

  • Scene Editor Overview

    This video provides an overview of the Alice scene editor covering the three major components:

    Camera View – display ...

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  • Adding Objects

    This is an overview of how to use the gallery to add characters and props to a scene.  In the below content and in the quick reference availab ...

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  • Positioning Objects

    Drag and Drop

    When in the default handle style mode you can use the mouse to click and drag objects around the scene on the x,y or ground p ...

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  • Rotating Objects

    Drag and Drop

    When in the default handle style mode you can use the mouse to click and drag the handle to turn objects.

    Handle Styl ...

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  • Resizing Objects

    Handle Styles

    Using the resize Handle Style tool found at the top of the Properties Panel will display an arrow aboive the object ...

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  • Manipulating Object Joints

    Working with Subparts of an Object

    Joints  and Subparts of an Alice Model

    • An Alice 3D model class defines objects havin ...

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  • Moving The Camera

    Using Camera Controllers

    At the bottom edge of the scene view are three sets of camera navigation controls. The most common use of navigati ...

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  • Using Camera Views

    There are 4 camera views that are not used in animating your scenes but can be used to help orient objects in the scene editor:

    Layout Scen ...

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  • Using Camera Markers

    Alice has only one camera in a scene. A camera marker is an invisible object in your world that saves the camera’s position and orientation u ...

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Code Editor

  • Code Editor Overview

    The Code Editor is where you will build your program to create your animation or game.

    ...

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  • Using Procedures Overview

    Procedural Methods Overview 

    • The Methods panel of the Alice 3 Code Editor contains the tiles used for the creation of the progr ...

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  • Manipulating Object Joints

    Working with Subparts of an Object

    Joints  and Subparts of an Alice Model

    • An Alice 3D model class defines objects havin ...

    View
  • Using Camera Markers

    Alice has only one camera in a scene. A camera marker is an invisible object in your world that saves the camera’s position and orientation u ...

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  • Using Do Together

    The Do Together control structure allows you to have multiple things happen concurrently.  It is very usueful for creating complex animations. ...

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  • Using Functions Overview

    Functional Methods Overview

    • The Methods panel of the Alice 3 Code Editor contains the tiles used for the creation of the program cod ...

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  • Using Events Overview

    What are events?

    • An event is an action or occurrence recognized by a computer that may be handled by software. Events are generated ...

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Great Other Sources

  • Adventures in Alice Programming

    These tutorials are written assuming no previous experience with Alice version 3. There are no pre-requisites to these tutorials which make them id ...

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